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Highlight the cover you want to move to with the camera and hold a key to go there. By the story’s conclusion, hardly anything is resolved, and instead sets The Division up for as many small narratives as it needs for future expansions.

There’s no way to just power through the campaign—where the best level design and encounters are—since they don’t reward enough XP to prep you for the next.

During intense firefights conversations with teammates fell into a natural rhythm based on abilities and weapons equipped. I’d say we were lucky to find the autorun key, but the implication that we’d need it at all wasn’t exactly a relief. Environments are stocked with natural props, one with giant Christmas ornaments, and most can be shot, which make otherwise routine firefights cloudy and frenetic with debris. © The Division is a challenging co-op cover shooter and a gorgeous open world diminished by bloated and unnecessary RPG tropes.

I spent over 30 hours sprinting between icons in a beautifully rendered open world, which is typical of Ubisoft games.

Price: $60 / £50 However, incentive to play with one another faded as our levels grew apart.

Welcome to The Division, where fitness comes first. If only more of the combat had the same strategic construction. At the literal core of The Division is the Dark Zone, by far its most interesting digit, a social exercise in stranger danger.

There was a problem. Glass, tile, and fabrics shatter and perforate closely to their real life counterparts.

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. An open world co-op cover shooter with RPG dressings. If you buy something through this post, IGN may get a share of the sale. My attire might have been lacking, but Division’s Manhattan is gorgeous. Conversely, when matchmaking for some of the later missions, I was often thrown into a team of antsy players who were one-hit-and-dead underleveled.

Sign up to get the best content of the week, and great gaming deals, as picked by the editors. The Division's best elements get lost in a busy shuffle of conflicting ideas and open-world filler. I expect them to shoot any second—instead, all three start doing jumping jacks in unison. By James Davenport 15 March 2016. Thank you for signing up to PC Gamer. But as full as the world is of eerily beautiful sights to see, it is equally devoid of worthwhile things to do. Manhattan is quarantined, so the Division, a covert federal force, is sent into the city to restore some semblance of federal civility (by shooting everyone highlighted in red on sight).

Hazy golden hour light spills into the slick city streets, while thick snowstorms turn streetlamps into conical havens and wandering NPCs into creepy silhouettes. The Division punishes bad decisions well enough (stay out of cover too long, get shot, or stay in one place too long, get flanked), so it’s disappointing that the elite enemies are just prolonged versions of regular encounters and that they’re used so often. Reviewed on: Nvidia GTX 980 Ti, Intel Core i7-6700K, 16GB RAM It’s not too hard to find nice things to say about Tom Clancy’s The Division. Elites don’t employ especially erratic behaviors, or complex patterns: they just swallow magazine after magazine while talking smack. I ran with a semiautomatic shotgun, a cover reinforcing buff, and a turret. It’s unpredictable, tense, and my favorite way to upgrade weapons and gear. The same goes for vanity items and armor.

Every time this happens, all the players in the Dark Zone are alerted to the drop’s exact location.

And there's plenty to tinker with in its full suite of customization, graphics, and control settings.There were some notable dips when the more expansive vistas came into view, or when multiple objects (or people) exploded at once, but nothing catastrophic.

Safe houses function as small social hubs and the only places you'll run into other players (besides the Dark Zone, which we’ll get to); the rest of the open world is limited to you and your team. Not much. We depended on one another to fill out blind spots: I was a shotgunner, so we knew a sniper would be a necessary.

They can see the loot I'm carrying on my back.

We spent the next hour parading through central Manhattan, helping out strangers in need and hunting down rogue soldiers in a series of vigilante revenge quests.

We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. I looked like every other bundled up, sniffly-nosed player out there, Asus TUF A520M-Plus gaming motherboard review.

Sometimes, nothing would happen for an hour and I’d extract loot as a lone wolf without issue. Some side missions feed reward points that feed into upgrading your base of operations, a repurposed post office full of repetitive NPCs and visual reward that coincides with newly unlocked perks, combat abilities, and passive abilities.

That simple movement meant I didn’t have to maneuver around a tangle of obstacles, allowing space for more improvisational thinking. The RPG-ness of The Division is no more sacred than that of Cookie Clicker’s.

The catch is that collected loot is contaminated and can only be extracted via helicopter.

I'm cornered by three strangers. In my favorite scenario, two tanky shielded enemies paired with a medic walked up a tight corridor toward our cover. Under that kind of pressure, I changed cover a lot, and with ease.

If I had the turret and cover buff equipped for flanking, a teammate would spec out a medic class on the fly. I looked like every other bundled up, sniffly-nosed player out there, whether level one or 28. Tom Clancy’s worlds are typically grounded in realism, but without some kind of eccentricity or customizable expression built into the drab wardrobe, I felt my progress was impossible to dictate. Doing so marks them as rogue, and ‘pure’ players get a reward for taking them down. I rarely had time to dig in, as enemies flanked or sent explosives my direction with reckless abandon. There’s more powerful loot to find, but it all requires serious amounts of repetition to obtain.

My GTX 980 Ti had zero problems running The Division at 2560x1440 with settings cranked up. Even with teammates, no amount of shooting could spare us from the monotony. I miss them.

I looked like every other bundled up, sniffly-nosed player out there.

New York,

Sometimes, a group would remember my name and hunt me down repeatedly. For more.

I had fun with the campaign, but at the expense of 22 hours of filler, and I won’t go back.

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James is PC Gamer’s bad boy, staying up late to cover Fortnite while cooking up radical ideas for the weekly livestream. The end game is vapid.

The Division is a well optimized PC game, with the right hardware. Online Interactions Not Rated by the ESRB, Blood, Intense Violence, Strong Language.

Combat can be tense and challenging, especially with teammates.

Press a key to take cover on corners or highlighted chest-high objects. Sometimes, we’d befriend a dozen other players and roam the map like some preternatural loot-extraction force. Developer: Ubisoft Massive But The Division doesn’t lift the Assassin’s Creed template directly, as progression through the open world leans on traditional RPG mechanics. From cover, you can blind fire, take aim, toss grenades, or use one of your class abilities, like throwing out an automated turret that suppresses nearby enemies or a med station that heals everyone in a visible radius. Comments; Shares. Link: Official website. With settings maxed out, otherwise minute details stand out. Our optimization guide has more details on the settings, with detailed benchmarks. Multiplayer: 2-4 co-op Even an entire family of revenge-driven vigilante cardio enthusiasts.

Future US, Inc. 11 West 42nd Street, 15th Floor, It’s a huge section of the map dotted with elite enemy mobs, hidden chests, and a ton of other players.

NY 10036. The Division is an open world RPG co-op cover (breath) shooter set in the ruins of Manhattan after a rough bout of Black Friday bioterrorism sent the city spiraling into a mini-apocalypse.

It was a warm welcome, so I joined in and they helped me extract my loot from the PvP Dark Zone.

Please deactivate your ad blocker in order to see our subscription offer. All it took was one teammate a few levels higher than our own to turn a balanced combat experience into their own personal shooting gallery.

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Proximity mic chat is enabled, so you can plead for your life, ask strangers to do jumping jacks with you, or coax them into attacking with insults. And afterwards, there’s nothing except the same levels and enemies to test it out on. You will receive a verification email shortly. But there’s nothing lost by missing the pulpy sociopolitical beats—it’s nice enough as a wash of moody light and sound. Collectibles and killing enemies give out even less XP, which leaves the side missions as the primary gate between you and the best parts of The Division. Release date: March 8, 2016

It’s somber scene with scary connotations. A slew of post-processing and weather effects layer on a grimy, sterile palette to a once lively metropolis.

You’ll find him somewhere in the west growing mushrooms and playing Dark Souls.

It’s a political narrative nested in a game about simple, material rewards, where you’re saving a city by killing half the people in it.

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